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1. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: the fix for the ascr is not to add new amarr weapons. Also, please base any comparisons to the other faction assault variants, not the scrambler rifle. I think the reason people don't like the AScR is because the burst DPS...
- by Espla El espia - at 2014.12.13 16:23:00
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2. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vitantur Nothus wrote: PS: A backpedaling MN Assault is being pursued by MN Scout walking forward. Each second the MN Scout survives, he gains 0.35 meters on the Assault. Closing a gap of 5 meters would require roughly 14 seconds. Assuming the...
- by Espla El espia - at 2014.12.01 23:36:00
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3. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ghost Kaisar wrote: So, in short, Minmatar Scouts need some buff? *snip* With these changes, the main offender here will be (Once again) Logistics suits. They have lots of slots to use these juicy new eWAR modules. Take the Cal Logi. Give...
- by Espla El espia - at 2014.12.01 23:06:00
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4. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: OK, just give us the actual numbers and tweaks necessary. You say, a few things 1) Cloak, can that be used to help the minmatar scout? 2) Should we reduce the Caldari and Amarr bonuses immediately and fix with efficacy la...
- by Espla El espia - at 2014.12.01 14:46:00
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5. The Scrambler Pistol - in Feedback/Requests [original thread]
Terry Webber wrote: Isn't there a tactical scrambler pistol too? Yes, but is is salvage only. I have not used it much as a result, but it is almost literally a straight upgrade to the regular ScP because it has 6m more effective range with ...
- by Espla El espia - at 2014.11.28 03:18:00
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6. The Scrambler Pistol - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Practice makes perfect. While this is true, it is possible for my basic Amarr Commando to kill proto Amarr Sentinels despite having serious disadvantages in damage type dealt and DPS. Simply because something can work...
- by Espla El espia - at 2014.11.28 00:28:00
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7. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ignorance is rampant and consumers are still convinced that computers are confusing and arcane genie boxes that are supposed to grant wishes. My whole life is a lie ... Being serious, I begin to wonder if the day will ...
- by Espla El espia - at 2014.11.24 01:24:00
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8. The Scrambler Pistol - in Feedback/Requests [original thread]
Yeah, the ScP is not for everyone. I use it because my strong light weapon is the Assault Combat Rifle, so I need a sidearm with some precision ability and I dislike/have no SP in Bolt Pistol, plus the shield damage is great to have, and I regular...
- by Espla El espia - at 2014.11.23 07:23:00
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9. The Scrambler Pistol - in Feedback/Requests [original thread]
I've tried all the flavors of their golden rainbow, and I've found that one in particular either needs help, or I need help in trying to use it: Burst variant. Before I get into it, I would like to talk about the other ones first- vanilla ScP is ...
- by Espla El espia - at 2014.11.23 02:35:00
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10. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Sequal Rise wrote: Devs only respond with sarcasm or jokes these days. But they don't seem to care about anything important, only BS or "That's not what I said.. blablabla" I don't think that is a fair statement to make. Their job is to cr...
- by Espla El espia - at 2014.11.23 01:42:00
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11. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
DeathwindRising wrote: the issue is that because the RR has lower dps than other rifles, you have to shoot first everytime. you cant even win if you both start shooting at the same time because the RR has a delay. so everyone else gets a head ...
- by Espla El espia - at 2014.11.22 07:45:00
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12. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
DeathwindRising wrote: not to mention that the ScR can kill you before you can fire a round. RR on caldari... i see Scr and i HAVE to run or i die. ScR is what? +700 dps? plus 20% against shields. even if you bricked your shield on caldari as...
- by Espla El espia - at 2014.11.21 23:58:00
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13. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Jacques Cayton II wrote: I'm waitng for the rr haters to get in here and say its balanced. http://www.youtube.com/watch?v=eXRM3lFRwRI It is obviously balanced, the RR now has an effective counter that requi...
- by Espla El espia - at 2014.11.21 15:11:00
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14. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Fox Gaden wrote: I don't think it really makes sense to have a different charge time for hip fire and ADS. It is not like the internal workings of the gun are effected by how you hold it. The difference in kick and dispersion is do to you stab...
- by Espla El espia - at 2014.11.21 07:26:00
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